Open Positions
Luces de Abril is accepting prospective portfolios for review for production commencing in 2027. If you are interested please submit your details below.
Luces de Abril
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We’re looking for portfolios that demonstrate a clear understanding of composition and 2D animation production. If you’re into creating gorgeous frames that really allow the story to breathe please apply.
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We are looking for a strong, collaborative leader for our animation department. Experience with Blender is a strong plus but not a requirement. If you’re someone who is passionate about telling a complex and nuanced story please apply!
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We’re looking for 2D animators, preferably with some experience with Greasepencil. Portfolios must demonstrate experience and skill with subtle and nuanced human acting. We have a very contemplative style of animation that relies a lot on the characters’ internal emotional state. If you have experience in those areas and want to tell an emotionally driven story please apply!
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We are looking for a senior 2D FX artist for Luces de Abril.
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We are looking for a concept artist with a dynamic portfolio that shows an ability to work with our established art style. We need this person that we
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We are looking for a character designer to bring the secondary character and tertiary characters to life. Portfolios must demonstrate an ability, in production, to develop a cohesive style that is conscious of the limitations of animation production.
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We’re developing our own visual language moving back and forth between full 2D and full 3D with custom developed shaders. If you’re up for the challenge of translating out 2D world into 2.5D and have a solid understanding of Blender, please get in touch.
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We’re looking for someone who can work closely with lookdev to build out our 3D environments in Blender and help further define the boundary of 2D vs 3D of our art direction. If you can come with smart solutions for the way we can build lightweight scenes that match our art style, please get in touch!
Thresholds is crewing for the following roles. All positions are currently voluntary while the project secures funding.
Thresholds
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You will be responsible for bringing assets, characters, and environments together inside Unreal Engine to create the final cinematic output. This is the most critical role in the pipeline. You will work closely with both Art Director and CG Supervisor in order to produce environments and create shots.
What You Need
Unreal Engine experience — environment assembly, material setup, lighting, sequencer
Comfortable with camera placement and cinematic framing
Able to set up and output AOV passes (for use in ComfyUI and Nuke)
Maya and Substance Painter knowledge for asset adjustments
Willing to actively use Dash
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Animation on this production lives entirely inside iClone 8. We use the mocap library as the primary source and iClone's video-to-mocap system as a secondary tool. You will work closely with the Director to perfect the character performances, while collaborating closely with CG supervision to thoroughly integrate and elevate the animation pipeline.
What You Need
Willingness to work entirely within iClone 8Sponsor Requirement
Interest in mocap-driven animation and video-based performance capture
Strong sense of timing, weight, and realistic character performance
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You will composite multi-pass renders from Unreal, work with AOV layers, and integrate AI-enhanced passes from ComfyUI into the final output. Your final sign off will be with the Art Director and Director, working closely with the CG Supervisor to ensure clean functionality.
What You Need
Solid Nuke experience — multi-pass compositing
Comfortable working with non-traditional render passes from a real-time engine
Openness to integrating ComfyUI-enhanced passes into the composite
ACES color pipeline awareness
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Final color grade. The look is cinematic, controlled, motivated. ACES compliant throughout.
What You Need
DaVinci Resolve proficiency
ACES pipeline experience
Strong sense of cinematic contrast and restraint