Open Positions

Thresholds

Thresholds is crewing for the following roles. All positions are currently voluntary while the project secures funding.


Luces de Abril

Luces de Abril is accepting prospective portfolios for review for production commencing in 2027.

Ndava-Ri

Ndava-ri is accepting prospective portfolios for review for pre-production commencing in 2027.

Please note all applicants must be based in Mexico for this project.

  • You will be responsible for bringing assets, characters, and environments together inside Unreal Engine to create the final cinematic output. This is the most critical role in the pipeline. You will work closely with both Art Director and CG Supervisor in order to produce environments and create shots.

    What You Need

    • Unreal Engine experience — environment assembly, material setup, lighting, sequencer

    • Comfortable with camera placement and cinematic framing

    • Able to set up and output AOV passes (for use in ComfyUI and Nuke)

    • Maya and Substance Painter knowledge for asset adjustments

    • Willing to actively use Dash

  • Animation on this production lives entirely inside iClone 8. We use the mocap library as the primary source and iClone's video-to-mocap system as a secondary tool. You will work closely with the Director to perfect the character performances, while collaborating closely with CG supervision to thoroughly integrate and elevate the animation pipeline.

    What You Need

    • Willingness to work entirely within iClone 8Sponsor Requirement

    • Interest in mocap-driven animation and video-based performance capture

    • Strong sense of timing, weight, and realistic character performance

  • You will composite multi-pass renders from Unreal, work with AOV layers, and integrate AI-enhanced passes from ComfyUI into the final output. Your final sign off will be with the Art Director and Director, working closely with the CG Supervisor to ensure clean functionality.

    What You Need

    • Solid Nuke experience — multi-pass compositing

    • Comfortable working with non-traditional render passes from a real-time engine

    • Openness to integrating ComfyUI-enhanced passes into the composite

    • ACES color pipeline awareness

  • Final color grade. The look is cinematic, controlled, motivated. ACES compliant throughout.

    What You Need

    • DaVinci Resolve proficiency

    • ACES pipeline experience

    • Strong sense of cinematic contrast and restraint

  • We’re looking for portfolios that demonstrate a clear understanding of composition and 2D animation production. If you’re into creating gorgeous frames that really allow the story to breathe please apply.

  • We’re developing our own visual language moving back and forth between full 2D and full 3D with custom developed shaders. If you’re up for the challenge of translating out 2D world into 2.5D and have a solid understanding of Blender, please get in touch.

  • We’re looking for someone who can work closely with lookdev to build out our 3D environments in Blender and help further define the boundary of 2D vs 3D of our art direction. If you can come with smart solutions for the way we can build lightweight scenes that match our art style, please get in touch!

  • We’re looking for 2D animators, preferably with some experience with Greasepencil. Portfolios must demonstrate experience and skill with subtle and nuanced human acting. We have a very contemplative style of animation that relies a lot on the characters’ internal emotional state. If you have experience in those areas and want to tell an emotional story please apply!


  • We are looking for a storyboard artist to create the Proof of Concept animatic: 1 - 3 mins. This portfolio must show work in natural spaces and have a great understanding of storytelling in 2D animation.

  • The Lookdev role will work very closely with the concept artist and director. This role is responsible for the translation of 2D artwork into a 3D world, working with Blender and ensuring that the team has a strong grasp of the production viability of the design work.

    Bonus points for good experience with procedural generation.

  • We’re looking for someone who excels in depictions of vegetation and the natural world. This role will be key in developing the overall look and art direction of the whole project. We need someone collaborative, communicative and professional who will work very closely with a small team and directly with the film’s director.